
The drive to improve and succeed has increasingly lead to professionals in all trades to specify down to minute processes in projects. A photoshop artist will focus entirely on fashion retouching, or an interactive designer will draw boxes and arrows all day long. Along with this professional focus, influences and inspiration can also become focused. Personally I spend the majority of my time in the interactive field and my natural reaction is to draw influences from other interactive work, read interactive books, check my RSS feeds for the latest tips and tricks and go to events and lectures on interactive topics. While a healthy dose of this is natural and absolutely required, I have been trying to spend increasing amounts of my time lately drawing influences and inspiration from fields further removed from my daily workload.
With this in mind, I’ve been enjoying events put on my ACM Siggraph Vancouver recently. Siggraph Vancouver is the local chapter of the Special Interest Group of Computer Graphics of the Association of Computer Graphics. My first experience with them was a lecture on the development of Turok, developed by Vancouver-based Propaganda Games. The presentation featured 7 of the department leads from Propaganda talking about their experiences, processes and challenges in the different stages of game production. Hearing the talks on developing the game play for the different levels, I was surprised as to the
depth of similarities between developing a brand for a client and branding a foreign alien planet. The systems are very similar but the implementations and executions are obviously rather different.
The next event featured Michael Rubin and Dr. Alvy Smith to talk to a sold out theater at the Vancity Theatre on April 16th. Ruben was on a book tour promoting his new book, Droidmaker: George Lucas and the Digital Revolution and Siggraph had brought Dr. Alvy Smith (formally of Pixar, Lucasfilm and others) to round out the presentation. Like virtually every other kid growing up in the 70’s and 80’s, I’ve been a huge fan of Star Wars but have never been aware of any of the stories behind the film.
Rubin opened up the evening with a one hour presentation about the history and importance of Lucasfilm. What overwhelmed me was the amount of information in his talk. Each small topic could have been an entire presentation. He’d throw out stories that ended with “…and what’s how we invented digital audio. So after that we had to….” and you’d be left with a spinning head trying to comprehend how this ranch in the middle of the California dessert was responsible for reshaping many of the film techniques that had previously been accepted as standard. Rubin finely balanced the fine line of giving a compelling lecture that engages the audience, but still left everyone wanting to buy his book.
At the break Rubin was inundated with requests for book signings consequently the break lasted a bit too long. Near the end of the break the buzz was forming for Dr. Alvy Smith to speak. Smith’s presentation seemed to engage the majority of the audience, presumably those already familiar with the Lucasfilm story and it’s major players, but for someone who wasn’t as familiar with the story, the presentation was simply recounting stories from the good ol’ days. Names like Ross Perot and Steve Jobs were interweaved with the history of Lucasfilm, Pixar and much of the cinematographic digital revolution that started in the early 80’s. Ultimately, after 90 minutes, I had to leave early to wander into Yaletown for some late night eats.
The little boy in me has to say that hearing first hand stories from Star Wars and Star Trek was freakkin cool! Beyond the boyish appeal these stories had, I was left with a few lasting impression. Lucasfilm was born in opposition to the old boys club in Hollywood in the 70’s. The studio environment of the previous 50 years had created a tight group of studio executives that we not willing to give young filmmakers (Lucas and Francis Ford Coppola as outlined in Droidmaker) a chance to make movies. Yet as the history post-Lucasfilm was told, it appeared as if there was a new old boys club. All the spinoffs from Lucasfilm and it’s devisions lead to Pixar (which had heavy involvement from Steve Jobs). In a post-Star Wars Hollywood environment, the same names kept on coming up again and again linked with many studios and important films. It’s not necessarily the bad thing that it was in the early 70’s as the proliferation of technology has opened up the independent film genera, but it’s still a few controlling a lot.
Much of legacy of George Lucas has been in the technological advancements that he made. Not being a cinophile, nor having taken any notes, I can’t remember any of the countless examples told by Rubin with enough detail to recount now, but these advancements were born out of necessity and ingenuity. Lucas wanted digital audio, but it didn’t exist, so they made it. The story tells so simply but countless man hours and frustration were sunk into these projects but also that necessity fueled invention.
Siggraph continues to bring in a solid list of events and coming up to celebrate their 5 year anniversary is Visual Futurist: The Art & Life of Syd Mead on May 14th. The presentation will feature a talk by Mead and then a screening of the uncut version of Blade-runner. Our friends over at Siggraph have had tickets on sale for a while and they should be sold out soon!
Posted by Steve Mynett on Friday, May 2nd, 2008 7:57 am | Filed under Articles | RSS 2.0 feed |
leave a response | trackback
|
May 3rd, 2008 at 9:41 pm
Great read Steve. This would have been great to be at. Funny enough I’ve been doing allot of inspiration searching myself this last little while.
May 8th, 2008 at 8:35 am
Check out the siggraph events Dave. Vidfest (coming up at the end of this month) is also a cool festival!